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Learn About the FTC Fortnite Settlement and Refunds

Understanding the FTC's Case Against Epic Games In December 2022, the Federal Trade Commission (FTC) filed a lawsuit against Epic Games, the company behind t...

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Understanding the FTC's Case Against Epic Games

In December 2022, the Federal Trade Commission (FTC) filed a lawsuit against Epic Games, the company behind the popular video game Fortnite. The lawsuit centered on practices the FTC claimed were unfair and deceptive. According to the FTC's complaint, Epic Games engaged in dark patterns—design tricks that manipulate users into making unintended purchases—and made it difficult for players to cancel subscriptions and recurring charges.

The FTC alleged that Epic Games used confusing button placements and default settings to trick players, particularly younger users, into spending money without clear consent. For example, the agency claimed that Epic Games made the "confirm purchase" button more prominent than the "cancel" option, and that subscription cancellations required navigating through multiple screens. The complaint also stated that Epic Games failed to obtain proper parental consent before charging parents' payment methods for children's in-game purchases.

This case represented one of the FTC's larger enforcement actions against a video game company. The agency has become increasingly focused on protecting consumers from deceptive design practices in digital products, especially those marketed to children. The Fortnite case drew attention because of the game's massive user base—over 500 million registered players worldwide—meaning that millions of people could potentially be affected by the practices the FTC was challenging.

The case also highlighted broader concerns about how game developers monetize their products. Fortnite uses a "free-to-play" model, meaning the game itself costs nothing to download and play. However, the game generates revenue through cosmetic items, battle passes, and other in-game purchases. The FTC's investigation focused on whether the methods Epic Games used to encourage and process these purchases crossed legal lines.

Takeaway: Understanding what the FTC alleged helps explain why the agency pursued this case and what practices regulators considered problematic. This context is important for understanding what the settlement required Epic Games to change.

Details of the Settlement Agreement

In November 2023, Epic Games and the FTC reached a settlement. Under the terms of this agreement, Epic Games agreed to pay $245 million. However, this payment was split into two parts: $200 million designated for consumer refunds, and $45 million designated as a civil penalty to the FTC. This structure meant that most of the settlement money would go directly back to affected consumers rather than simply going to the government.

Beyond the financial payment, the settlement required Epic Games to make significant changes to how Fortnite operates. Epic Games agreed to implement clearer consent mechanisms for all purchases. This included requirements that the company obtain explicit, informed consent before any charge occurs. The company also agreed to make it substantially easier for players to cancel subscriptions and recurring charges—the FTC required that cancellation be just as easy as signing up for a subscription.

The settlement also addressed the issue of dark patterns specifically. Epic Games committed to eliminating design features intended to trick or confuse users into making purchases they didn't intend to make. The FTC required that button placements be neutral and that important information about purchases be clearly displayed before any charge is processed.

Additionally, the settlement included provisions about parental controls and protections for minors. Epic Games agreed to implement stronger age verification and parental consent procedures. This was particularly significant because investigations found that minors had made substantial purchases without proper parental authorization.

The settlement also required Epic Games to maintain detailed records about refund requests and to cooperate with FTC monitoring for a period of 20 years. This long-term oversight provision was designed to prevent the company from reverting to problematic practices after public attention faded.

Takeaway: The settlement created a specific fund from which refunds would be distributed, and it required concrete operational changes to Fortnite's systems. Knowing the structure of the settlement is essential for understanding how refunds were processed and who might be affected.

Who Could Receive Refunds

The $200 million refund portion of the settlement was intended for players who made purchases in Fortnite between January 1, 2017, and September 30, 2023. This time period was chosen because it covered the years during which the FTC alleged that Epic Games engaged in the deceptive practices described in the lawsuit.

The settlement identified several categories of people who could potentially receive refunds. The first category included players who made purchases without genuinely intending to do so because of the dark patterns and confusing design elements. This covered situations where players clicked buttons they thought would cancel a purchase but instead confirmed it, or where they activated subscriptions they didn't realize they were agreeing to.

The second category involved charges made to parents' payment methods without proper parental consent. Many complaints came from parents who discovered that children had made substantial purchases on their credit cards. If a minor made a purchase without proper authorization from the account holder, that charge could potentially be refunded under the settlement.

A third category involved unauthorized charges resulting from difficulty canceling subscriptions. The FTC found that some players tried to cancel recurring charges but couldn't successfully do so through Fortnite's interface, or they had to contact customer service multiple times to achieve cancellation. Players who paid for subscriptions they attempted to cancel could potentially be refunded.

It's important to note that not every purchase qualified for a refund. The FTC's settlement was specifically focused on charges that resulted from the deceptive practices outlined in the case. Charges resulting from intentional, informed purchases—even if the player later regretted the purchase—would not necessarily be refunded under this settlement.

Takeaway: Understanding which purchases fell within the settlement's scope helps clarify whether a particular charge might have been included in the refund pool. The key question was whether the deceptive practices contributed to the purchase being made.

How the Refund Process Was Structured

The FTC established a process for distributing the $200 million refund fund. Rather than requiring individual players to submit detailed refund requests, the FTC and Epic Games created an automated system to distribute funds to affected accounts. This approach was chosen because the FTC recognized that requiring individual claims would result in most consumers not receiving refunds, as many people wouldn't know about the settlement or wouldn't take time to file a claim.

Epic Games was required to identify accounts that had made purchases matching the profile of transactions that violated FTC rules. The company used data about purchases that appeared to involve dark patterns, failed subscription cancellations, or unauthorized charges to minors. For accounts meeting these criteria, Epic Games issued refunds in the form of Fortnite V-Bucks (the in-game currency) or account credits.

Consumers who received refunds could use the credited V-Bucks or account balance to purchase in-game items, or in many cases, they could request that the credit be converted to a cash refund back to their original payment method. This flexibility was important because not all consumers wanted to spend more money in Fortnite—many preferred simply to receive their money back.

The refund distribution process involved several phases. In the first phase, Epic Games identified and refunded the most clear-cut cases—these were typically unauthorized charges to parents' accounts when minors made purchases, or obvious instances where subscription cancellations failed. These refunds were processed relatively quickly, often within weeks of the settlement being finalized.

Subsequent phases involved reviewing more complex situations where it was less obvious whether a purchase qualified for refunding. This included analyzing purchase patterns, account activity, and communication history to determine whether dark patterns likely influenced a purchasing decision. This process necessarily took longer because each situation required individual review.

The FTC also established a claims process for people who believed they should have received a refund but did not. While the default approach was automatic refunding, the settlement recognized that some consumers might fall through the cracks. Information about how to report a potential refund issue was made available through the FTC's website and Epic Games' customer service channels.

Takeaway: The refund process attempted to balance automated efficiency with individualized fairness. Understanding that refunds could be issued as V-Bucks, account credits, or cash refunds helps consumers know what forms the money might take if they received one.

Practical Steps for Players and Parents

For players who made purchases in Fortnite during the settlement period and believe they should have received a refund, several steps are available. First, review any account statements or email receipts from Fortnite purchases made between January 1, 2017, and September 30, 2023. Look for charges that seem unexpected

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